Tomas Rawlings, Bristol Games Hub
In this presentation I will reflect on the first year of existence for the hub, looking at what works, what helps collaboration, what can be done better and where the hub might be going next. This is a look at the grass-roots of development when the hub is founded, led and populated by developers. The talk will consider indie games collaboration in the context of the rapidly changing conditions for developers and makers which offer both opportunities and challenges to business growth and creative development.