Pre-workshop: Indie Game Collectives and Contexts

This half-day event will bring together indie game developers working in different regions with researchers interested in culturally sustainable creative economy growth. It is the first stage of a project exploring the connections between place, culture and context in the recent expansion of indie games development. The Bristol Games Hub is one of several cooperative ventures emerging as part of this expansion. The aim is to start some conversations between makers, researchers and other parties interested and invested in the potentials of creative economy growth for culture and creativity as well as for the bottom line.

When

Thursday, April 24th 2 pm – 6pm

Where

Bristol Games Hub 77 Stokes Croft Bristol BS1 3RD View on map

Schedule

Open

2.00 – 2.30 pm: Welcome, Coffee 2.30 – 3.00 pm: Patrick Crogan: Overview of the ‘Creative Territory’ model 3.00 – 3.30 pm: Map the space-time of your creative territory (Paper/markers exercise) 3.30 – 3.45 pm: Reporting, discussion 3.45 – 4.00 pm: Short break 4.00 – 4.20 pm: Tom/Ben/Debbie: Overview of BGH 4.20 – 4.40 pm: Helen and Debbie on women in games 4.40 – 5.00: Reporting, discussion and next steps

Presenters/Facilitators

Open

Patrick-Crogan-Patrick Crogan teaches film and media at the University of the West of England and is a member of the Digital Cultures Research Centre there (www.dcrc.ork.uk). He wrote Gameplay Mode: War, Simulation and Technoculture (2011), and researches across the theory-practice interface on issues of digital technocultural transformation. with Auroch Digital and Janet Jones of Middlesex University, he worked on JtR125, a game/documentary hybrid project for the REACT ‘Future Documentary’ Sanbox. He  leads the Creative Territories Network.

helenHelen Kennedy is Deputy Head of the School of Art, Design and Media in Brighton. Helen is a former President of DiGRA (2009 – 2012) and a key member of the Women in Games advisory board and advocacy community since its inception. Most recently Helen has been engaged in an international collaboration Feminists In Games and has staged the first all female games jam in 2012 as part of the London Games Festival. As well as participating in this network Helen is also working with an Architect to design challenging location based games in Brighton. And she is on the advisory board for Bristol Games Hub.

debbie-rawlingsDebbie Rawlings is co-founder and Director of Bristol Games Hub. She is also Director of Operations at Auroch Digital, an indie games studio and consultancy based at BGH. Debbie produced the first all female game jam in the world (as far as we know), commissioned by Helen Kennedy, aswell as a number of game jams locally, including Global Game Jam for the past 3 years. She is the project manager of the Creative Territories project.